March 29th, 2021 by divider



In university and colleges, software engineering can be a large part of the learning process. Today, we take a look at just why so much emphasis is placed on software engineering in schools, and what are some of the key learning points in it.

Software engineering is all about writing code in a structured and formal way, with the end goal of achieving greater readability and maintainability of code. To do this, the lifecycle of a project is usually divided as follows:
1) Requirements Gathering
2) Planning
3) Development
4) Testing

In this video, we’ll take a look at each of these phases, and identify some techniques and best practices associated with executing them.

= 0612 TV =
0612 TV, a sub-project of NERDfirst.net, is an educational YouTube channel. Started in 2008, we have now covered a wide range of topics, from areas such as Programming, Algorithms and Computing Theories, Computer Graphics, Photography, and Specialized Guides for using software such as FFMPEG, Deshaker, GIMP and more!

Enjoy your stay, and don’t hesitate to drop me a comment or a personal message to my inbox =) If you like my work, don’t forget to subscribe!

Like what you see? Buy me a coffee → http://www.nerdfirst.net/donate/

0612 TV Official Writeup: http://nerdfirst.net/0612tv
More about me: http://about.me/lcc0612
Official Twitter: http://twitter.com/0612tv

= NERDfirst =
NERDfirst is a project allowing me to go above and beyond YouTube videos into areas like app and game development. It will also contain the official 0612 TV blog and other resources.

Watch this space, and keep your eyes peeled on this channel for more updates! http://nerdfirst.net/

—–

Disclaimer: Please note that any information is provided on this channel in good faith, but I cannot guarantee 100% accuracy / correctness on all content. Contributors to this channel are not to be held responsible for any possible outcomes from your use of the information.

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January 26th, 2021 by divider



Check out a typical day in the life as a Software Engineer at Instagram in New York City. I’ve been working at Instagram for the last 3.5 years. It’s been an awesome time! This video shows a day in the life from when I wake up, work out, eat, all of it!

Interested in making it into the tech industry? Check out the book breaking into tech: https://www.amazon.com/Breaking-Into-Tech-Going-Industry-ebook/dp/B07LFNR582.

Songs from the video:
► Music Credit: LAKEY INSPIRED
Track Name: “Days Like These”
Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired
Original upload HERE – https://www.youtube.com/watch?v=RTGEo…
Official “LAKEY INSPIRED” YouTube Channel HERE – https://www.youtube.com/channel/UCOmy…
License for commercial use: Creative Commons Attribution 3.0 Unported “Share Alike” (CC BY-SA 3.0) License.
Full License HERE – https://creativecommons.org/licenses/…
Music promoted by NCM https://goo.gl/fh3rEJ

► Music Credit: LAKEY INSPIRED
Track Name: “Midnight Bounce”
Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired
Original upload HERE – https://www.youtube.com/watch?v=RTGEo…
Official “LAKEY INSPIRED” YouTube Channel HERE – https://www.youtube.com/channel/UCOmy…
License for commercial use: Creative Commons Attribution 3.0 Unported “Share Alike” (CC BY-SA 3.0) License.
Full License HERE – https://creativecommons.org/licenses/…
Music promoted by NCM https://goo.gl/fh3rEJ

Follow me on social media:
Instagram: https://www.instagram.com/michaelgofron/

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January 12th, 2021 by divider



In this GDC 2018 talk, Spiderweb Software’s Jeff Vogel presents a retrospective on his company’s history and how they’ve managed to stay in the game-making business since 1994.

Register for GDC: http://ubm.io/2gk5KTU

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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April 30th, 2020 by divider



This video will cover the SDLC with specific focus on the software quality assurance testing phase.

http://www.testaholic.net/understanding-the-software-development-life-cycle

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February 26th, 2016 by divider



https://learntoprogram.tv/pages/welcome — Learn more. Receive free tutorials, programming projects and discounts on professional courses and more

https://learntoprogram.tv/pages/free-… Free subscription to LearnToProgram Magazine

Starting off in the world of development can be expensive. In this episode of Dev, Alicia and Eric discuss some free tools that developers can use to get started with their projects.

Connect with LearnToProgram!
Website: https://learntoprogram.tv
Facebook: https://www.facebook.com/LearnToProgr…
Twitter: https://twitter.com/learn2program/
Google+: http://gplus.to/learntoprogram/
Subscribe: http://www.youtube.com/subscription_c…

LearnToProgram.tv is one of the internet’s leading resources for coding and programming education. We offer courses on HTML, CSS, PHP, MySQL, jQuery, Python, and many other programming languages, along with iOS and Android Development.

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February 19th, 2016 by divider



Held at UCL Energy Institute, Thursday 28 February 2013

Software is an increasingly important component of research. A growing proportion of researchers carry out their research through the medium of computer code, whether in traditional programming languages, or in domain specific languages used by modelling platforms. Such research often suffers through the lack of software development best practice within research teams. While postdocs and PhD students do not have the time, and are not incentivised, to produce high-quality software usable by other researchers and sustainable beyond the lifetime of a project, generic contract software developers are not equipped to understand the academic context of the research. In order to address this problem, UCL, under the leadership of the Vice-Provost for research, has established a Research Software Development Team, staffed by experts combining professional software development expertise with experience as academic researchers. Based within Information Services Division’s new Research IT Services department, the team will work with research groups across college to further UCL’s efforts in computationally-based research. In this seminar, Dr James Hetherington, leader of the new team, will explain the role of the new team and how its services can be accessed, and present some basic software development practices which researchers can adopt to enhance research efficiency, reliability, and impact.

Bio:

Dr James Hetherington is leader of UCL’s research software development team. He has over thirteen years’ experience as a research programmer, both academic and industrial, in diverse fields including physics (at Cambridge and CERN), physiology (UCL CoMPLEx and CCS), engineering (The MathWorks, makers of MATLAB) and environmental sciences (AMEE, an environmental impact modelling startup). As senior scientific innovator at AMEE, he proposed and led development and release of AMEE Discover, an executable search engine for models of environmental impact, winner of Popular Science magazine’s “Best of What’s New” award in 2010.

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February 14th, 2016 by divider



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February 13th, 2016 by divider



notes taken from uom lecture notes – software engineering lecture 2.

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February 9th, 2016 by divider



The Computer Academy is a series of videos to provide a simple plain english explanation on a broad range of topics, ranging from software development, and enterprise architecture to managing all aspects of information technology

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January 4th, 2016 by divider



Explains the appropriate way to use the Waterfall model. It’s not meant for every situation and comes with certain risks.

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